#pragma once
#include "Main/stdafx.h"
#include "Game/FV/FvSingleton.h"
#include "Platform/PFKernel/CGPGameRecord.h"

class HNSetScence
	:public Node
	,public FvSingleton<HNSetScence> 
{
public:
	HNSetScence();
	~HNSetScence();
public:
	virtual bool init();
public:
	void		EnterScence();
	void		hideAll();
	void		BtnCallBack(Ref* pSender, Widget::TouchEventType touchtype);
public:
	Node*		_layout;
	Button*		btn_effect;
	Button*		btn_music;
	Text*       text_version;
	
};